Dat Lego (razend) populair is bij mensen van alle leeftijden, is nogmaals geïllustreerd. Dat Lego heel nuttig kan zijn op verschillende wijzen is ook nogmaals geïllustreerd! 🙂 Heel veel mensen hebben in hun kindertijd met Lego gespeeld (en jawel ik ook!). En heel veel mensen hebben nog een grote verzameling Lego bewaard voor de volgende generatie (nogmaals schuldig). Maar naast het plezier bij kinderen, is er ook een aanpak om Lego te gebruiken voor allerlei […]
The ball point game is a game great for introducing the principles of Scrum and the Deming Cycle (PDCA-cycle). The game is quite often used in Scrum courses. Hereby a description reblogged (see sources at the end of the page).
A leader’s premier task – we would even say his primal task – is emotional leadership. A leader needs to make sure that not only is he regularly in an optimistic, authentic, high energy mood, but also that, through his chosen actions, his followers feel and act that way, too. Dan Goleman, Richard Boyatzis and Annie McKee in “Primal Leadership: The Hidden Driver of Great Performance”, HBR 2001
THINK: assumptions and hypothesis Instead of expressing “requirements” we consider assumptions and we declare hypothesis statements. A hypothesis statement is a way of expressing assumptions in a testable form. Reality often shows that the creators of a product or services are not sure what a user actually needs or wants, or how it should work, with regard to the user experience. But quite often organizations, or companies simply proceed with their idea for functionality or […]
Jeff Gothelf’s Lean UX book is about applying the principles of lean (startup) to User eXperience. “Lean UX” is part of the Lean Series: a series of books applying the principles of Eric Ries’ Lean Startup to several domains. Lean UX applies the principles of both agile, lean, design thinking and lean startup to the process of creating and design any user experience of any product or a service. “Lean UX” is well-written and has […]
In any context, objectives (or outcomes) are important as they give guidance or direction; instead of only focusing on solutions. (Solutions in the broad meaning: a product or service, an improvement, a feature, a functionality, …) Quite often, solutions are proposed or defined without an objective in mind. To reach a certain objective, multiple solutions are possible. We want to track progress with respect to objectives, not only solutions. When teams are given an objective, teams […]
Agile Tour Brussels has been a great event, likewise previous editions. The sessions I’ve attended: Solving impediments with agile/lean techniques (by Ben Linders) Poet’s guide to acceptance testing (by George Dinwiddie) Causal-loop diagrams (by co-learning) Solving impediments with agile/lean techniques (by Ben Linders) My preference are simulations / (serious) games / workshops, simply because by ‘doing’ you learn a lot more (and it sticks). This simulation involves a list of issues (impediments) of different kinds and […]