Lean Camp is an unconference on topics as Lean Startup, Lean UX, Design Thinking, Product design, etc. I like unconferences as each attendee has the opportunity to participate (you can propose a topic), and the interactivity is really high. I participated in a discussion on integrating UX in agile development team; and how to maximise learnings from serious games – for example Playing Lean.
THINK: assumptions and hypothesis Instead of expressing “requirements” we consider assumptions and we declare hypothesis statements. A hypothesis statement is a way of expressing assumptions in a testable form. Reality often shows that the creators of a product or services are not sure what a user actually needs or wants, or how it should work, with regard to the user experience. But quite often organizations, or companies simply proceed with their idea for functionality or […]
In any context, objectives (or outcomes) are important as they give guidance or direction; instead of only focusing on solutions. (Solutions in the broad meaning: a product or service, an improvement, a feature, a functionality, …) Quite often, solutions are proposed or defined without an objective in mind. To reach a certain objective, multiple solutions are possible. We want to track progress with respect to objectives, not only solutions. When teams are given an objective, teams […]
Lean UX = applying Lean and Lean Startup principles to User eXperience. Remove waste from the UxD process Too much too often product (software) design and development is document-driven. With the agile manifesto and principles in mind, we want to focus on creating great and valuable products (software) and releasing these early and often to get valuable end-user feedback, in order to improve our products (software) iteratively and incrementally. Forget about the overload of UxD […]
Lean UX is about apply lean principles to User eXperience. Why? There are 2 main observations: Bad UX. Failed products. Unfortunately, there are still too many (software) products and services built and released on the market, that do not fit the customers’ needs. This is a long lasting pain in software development. Nowadays thanks to modern web & mobile technologies, possibilities are endless. But than again there are still too many useless, badly designed, wrongly understood, misfit […]
Incrementele Persona’s [Definitie Wikipedia] Een persona is een archetype van een gebruiker, ofwel een karakterisering van een bepaald type van gebruiker. Persona’s worden veel gebruikt bij het gebruiksvriendelijk maken van IT-oplossingen, en dan met name van de gebruikersinterface ervan. [Oorsprong] Alan Cooper, was de eerste die er over sprak in zijn boek The Inmates are Running the Asylum. In dat boek werd onder meer besproken hoe persona’s kunnen worden aangemaakt, gebruikt en toegepast. [Inhoud van […]